public class PasswordField extends Field {
@Override
protected String getLayoutText () {
String ltext = text.get();
// we always want non-empty text so that we force ourselves to always have a text layer and
// sane dimensions even if the text field contains no text
if (ltext == null || ltext.length() == 0) {
return " ";
}
StringBuffer r = new StringBuffer();
for (int a=0; a<ltext.length(); a++) {
r.append("*");
}
return r.toString();
}
}
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grumble and mumble about things in life expressed
as code ...
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Showing posts with label TriplePlay. Show all posts
Showing posts with label TriplePlay. Show all posts
Thursday, November 24, 2011
Little Password Text Widget ... TriplePlay
Hack around a little bit to get a little Password Text Widget from TriplePlay, again crude but works for me ...
An Image based Text Widget for TriplePlay
Starting to look into PlayN for a bit and whole bunch of utilities build for it like TriplePlay and React. I like the way TriplePlay struture it's widgets. You developed using TriplePlay widgets and it works across platforms without being dependent on the platform's native machinery. Following is a crude way to implement an Text display widget that source it's text from image. Hopefully, TriplePlay will incorporate more of such components into it's distribution. TriplePlay is still young so there're definitely plenty of room for enhancements.
A bit crude but it works.
public abstract class AbstractImageTextWidget<T extends AbstractImageTextWidget<T>> extends TextWidget<T> {
public AbstractImageTextWidget(String text) {
this(text, null);
}
public AbstractImageTextWidget(String text, Image icon) {
this.text.update(text);
if (icon != null)
setIcon(icon);
}
protected void createTextLayer(LayoutData ldata, float tx, float ty, float twidth, float theight, float availWidth, float availHeight) {
if (twidth > 0 && theight > 0) {
tlayer = prepareCanvas(_tlayer, twidth, theight);
char[] textArray = text.get().toCharArray();
float eachTextWidth = twidth / textArray.length;
if (textArray.length > 0) {
for (int a=0 ; a<textArray.length; a++) {
Image i = getCharMap().get(Character.toLowerCase(textArray[a]));
if (i != null)
_tlayer.canvas().drawImage(i, a*eachTextWidth, 0f, eachTextWidth, theight);
}
}
tlayer.setTranslation(tx + ldata.halign.offset(twidth, availWidth), ty + ldata.valign.offset(theight, availHeight));
}
}
protected abstract Map<Character, Image> getCharMap();
}
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